Canteen in hand
SurviveDrinks from the canteen at the first scratch. Never runs out.
Eternal Chase is a semi-idle MMORPG. You are the liege: you pack the bag, write the Battle Order and send your vassal hunting. In the field he acts alone, by your decrees. Your job is to watch, read what failed, and rewrite the logic.
An expedition into the Forgotten Crypt. The vassal is yours; so are the orders he follows.
Each card is one action, and only one. You stack them on three shelves — Survive, Strike, Otherwise — and your vassal reads top to bottom, every instant, taking the first one he can execute. Hand-written decrees still work: the card is a lens over the rule, never a cage.
6 of the deck's 36 cards. The Compendium holds them all.
Every expedition ends in a report: damage per decree, executions, and the reason behind every time a rule was skipped. It separates the three ways a decree can fail — and they are three different problems with three different fixes.
skipped 17× — out of range
a rule above always resolves first. The decree is correct and its turn never comes.
the condition holds, but health never dropped that far. Loosen the notch.
no mana, no potions, still on cooldown. The decree tried and could not.
Dying drops enough experience to cost you a level and tears off one of the pieces you wear — it stays on the corpse, and you have fifteen minutes to go back for it, with the same monsters still alive. Your bag and gold survive: nobody who leaves their vassal hunting all night deserves to wake up with nothing.
15 minutes
The hunt does not happen in your window — it happens in the realm. Closing the tab mid-contract pauses nothing: when you return, you get the report of every minute that passed, up to four hours. You may have gained a level in your sleep. You may also have died.
up to 4 h
What is already there to walk, hunt, wear and sell. The Compendium has each of them in detail, and the list grows with every update.

Entry is by invitation. Three things said up front, not in fine print: the realm is wiped at launch — characters, vault and auction book; there is no email recovery, an account comes back through the Crown Seal, shown exactly once; and death costs you one of the pieces you wear.