Eternal Chase

The first keys to the realm

The closed alpha has started handing out invites. A few at a time, one realm for everyone — and three things said before you come in.

Valdaren opened its gate to a handful of people. Invites go out in order of arrival from the waiting list, in small batches: there is only one realm, and every expedition really happens in it — including yours, while your tab is closed.

What you find inside

  • Nine zones, from the Wolf Wood to the Ashen Throne, with thirty-five creatures and three bosses.
  • The Battle Order, twenty-one cards across three shelves, and four ready-made doctrines for anyone who would rather start by copying.
  • The shared Square, with a single-book auction and channel chat.
  • Up to four vassals per account, sharing the same Royal Bank.

Three things said up front

It will be wiped. At launch the realm goes to zero: characters, vault, auction book and history. What you build in the alpha is for having fun and for telling us what is broken — not for keeping.

Accounts come back through the Crown Seal. There is no recovery email. The Seal is a code shown exactly once, at registration. Lose the password and the seal and the account is gone. Keep it as carefully as you keep the account.

Death is hardcore. Dying drops enough experience to cost you a level and leaves your whole bag on the ground. You have fifteen minutes to go back for it — with the same monsters still standing.

If you already have an invite, come in through the usual door. If you do not, leave your email here.

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